Tuesday 14 June 2016

Characters.

Roles.

Dragon Nexus Roleplaying Game is set in a world where most rewarding is to play adventurers, who also have a background & position.

Other roles are still open however, imagination is the limit.

Sample Adventuring Roles:
- Warrior,
- Ninja,
- Spy,
- Mage,
- Shaman,
- Priest,
- Martial Artist,
- ...

Sample Background Roles:
- Administrator,
- Alchemist,
- Artist,
- Blacksmith,
- Scientist,
- Lieutenant (or lower military rank),
- Woodsman,
- ...


Background Story.

Before spending any of character points & thinking about numerical representation of a character, character should have a story explaining both her background, who she or he is now, her or his goals as well if any.

Numbers should not contradict the tale.


Attributes.

Character's Physical, Mental & Social attributes are represented by numbers.

Attributes represent in-born abilities & talents, though can be practiced, trained or studied to increase.

There are 9 basic attributes:

Strength - How much weigth she or he can carry, how damaging melee damage she or he does.
Agility - It's mind/body coordination, how precise & beautiful her or his moves are.
Endurance - Resistance to physical ailments as tiring, wounds, diseases, poison, etc.
Intelligence - Ability to plan & think abstractly on complex & difficult matters.
Wisdom - How well character knows life, people's behavior, spiritual matters.
Willpower - Ability to carry on despite obstacles. Also resistance to temptations, suggestions, etc.
Perception - How acute character's six senses are.
Charisma - How well character can express using words, gestures, arts.
Appearance - Physical beauty, how well character looks.

Each of the attributes can have one 'specialization' - area in which character is especially well doing.


Skills.


Skills represent learned abilities as combat moves, riding dragons or sciences.

Sample list is provided for reference, players may think-up their own skills & add them to the list.

Sample Skills:
- Alertness,
- Supernatural Awareness,
- Sword combat,
- Knife combat,
- Unarmed combat,
- Longbow combat,
- Knife throwing,
- Stealth,
- Camouflage,
- Tracking,
- Wilderness Lore,
- Magic Theory,
- Alchemy,
- Etiquette,
- Haggling,
- Diplomacy,
- Calligraphy Art,
- Yarting Art,
- Blacksmithing Craft,
- Horseback Riding,
- Dragon Riding,
- Sciences,
- ...


Advantages & Disadvantages.

(...)


Scores.

Attribute Scores.

Attributes start with 1 dot in each, player has also 18 points to spend as she or he wishes on a character attributes. Each point allows to 'buy' 1 dot in an attribute.

o - inept,
oo - weak,
ooo - well developed,
oooo - talented,
ooooo - extremely talented.


Skill Scores.

Skill scores are measured with dots, with 0 dots meaning someone totally unpracticed in given skill, 5 dots meaning a legendary skill level.

x - unpracticed skill,
o - a few lessons,
oo - amateur,
ooo - professional,
oooo - known expert,
ooooo - a legend.

While 5 dots is normal human limit, there are cases of magical beings living longer than usual human life. For these, maximum is 10 dots.

Players have 30 points to spend on dots. First three dots cost 1 point each, 4th dot costs 2 points, 5th dot costs 3 points.


(...)


(a post under construction, to be continued).

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